Relic Hunter


Get Relic Hunter location

The Relic Hunter's current location, from MHCT. If MHCT reports a location this API doesn't know, or can't be reached, the response is { "id": "unknown", "name": "Unknown", "last_seen": … }.

Properties

  • Name
    id
    Type
    string
    Description
    The environment ID.
  • Name
    name
    Type
    string
    Description
    The environment name.
  • Name
    article
    Type
    string
    Description
    The environment name with article.
  • Name
    image
    Type
    string
    Description
    The environment image.
  • Name
    headerImage
    Type
    string
    Description
    The environment header image.
  • Name
    region
    Type
    string
    Description
    The environment region.
  • Name
    order
    Type
    integer
    Description
    The environment order.
  • Name
    title
    Type
    string
    Description
    The title needed to access the environment.
  • Name
    last_seen
    Type
    string
    Description
    When MHCT last saw the Relic Hunter there, as an ISO 8601 date, or null.

Request

GET
https://api.mouse.rip/relic-hunter
const response = await fetch('https://api.mouse.rip/relic-hunter')

Response

{
  "id": "meadow",
  "name": "Meadow",
  "article": "the Meadow",
  "image": "https://www.mousehuntgame.com/images/environments/a441eb078698da69ef2765983f4b5912.jpg",
  "headerImage": "https://www.mousehuntgame.com/images/environments/6ef3ffe2f90a79250807b46105e77b68.jpg",
  "region": "gnawnia",
  "order": 10,
  "title": "novice",
  "last_seen": "2026-10-10T19:45:12.000Z"
}

Get Relic Hunter history

When the Relic Hunter was last seen in each location, most recent first. Sightings are recorded at least every two hours; locations it hasn't been seen in since recording started aren't listed.

Properties

  • Name
    id
    Type
    string
    Description
    The location slug.
  • Name
    name
    Type
    string
    Description
    The location name.
  • Name
    environment_id
    Type
    integer
    Description
    The game's numeric environment ID.
  • Name
    last_seen
    Type
    string
    Description
    When the Relic Hunter was last seen there, as an ISO 8601 date.

Request

GET
https://api.mouse.rip/relic-hunter/history
const response = await fetch('https://api.mouse.rip/relic-hunter/history')

Response

[
  {
    "id": "meadow",
    "name": "Meadow",
    "environment_id": 18,
    "last_seen": "2026-10-10T19:45:12.000Z"
  },
  {
    "id": "harbour",
    "name": "Harbour",
    "environment_id": 1,
    "last_seen": "2026-10-08T03:12:40.000Z"
  }
]

Get when the Relic Hunter was last in a location

The last sighting in one location. Replace :id with the location's slug, numeric environment ID, or name. A location it hasn't been seen in since recording started has last_seen: null.

Properties

  • Name
    id
    Type
    string
    Description
    The location slug.
  • Name
    name
    Type
    string
    Description
    The location name.
  • Name
    environment_id
    Type
    integer
    Description
    The game's numeric environment ID.
  • Name
    last_seen
    Type
    string
    Description
    When the Relic Hunter was last seen there, as an ISO 8601 date, or null if it hasn't been seen there since recording started.

Request

GET
https://api.mouse.rip/relic-hunter/history/meadow
const response = await fetch('https://api.mouse.rip/relic-hunter/history/meadow')

Response

{
  "id": "meadow",
  "name": "Meadow",
  "environment_id": 18,
  "last_seen": "2026-10-10T19:45:12.000Z"
}

Get Relic Hunter Hints

Hints for each Relic Hunter location, keyed by location ID.

Properties

  • Name
    location
    Type
    string
    Description
    The location ID.
  • Name
    hints
    Type
    array of values
    Description
    The array of hints for the location.

Request

GET
https://api.mouse.rip/relic-hunter-hints
const response = await fetch('https://api.mouse.rip/relic-hunter-hints')

Response

{
  "acolyte_realm": [
    "Standing on the other side of a green and purple portal.",
    "Inside an elaborate one-way trap designed by Plankrun.",
    ...
  ],
  "balacks_cove": [
    "Roaming amongst the most powerful of Lich mice.",
    "Lurking in a damp and darkened grotto."
  ],
  "bazaar": [
    "Searching for the best deals in the Burroughs.",
    "Ducking between stalls and tents and loud merchants.",
    ...
  ],
  ...
}